In Call of Duty: Ghosts multiplayer, customize your soldier and squad for the first time. Level environments are more realistic and immersive than ever before, and now the Call of Duty App lets you stay connected to the game wherever you go.
In Call of Duty: Ghosts you don't just create a class, you create a soldier. Choose the head, body type, head-gear and equipment, and you can even create a female soldier for the first time. With over 20,000 possible combinations, you can create the soldier you've always wanted. And each soldier you create will also have his or her own load outs.
There are over 20 NEW Kill Streaks in Call of Duty: Ghosts — such as Juggernaut Maniac, Helo-Scout, Vulture and the ODIN Strike. You can even bring in Riley, from the single-player campaign, as your guard dog to warn you when enemies are near, and to attack enemies if they get too close.
Squads introduces a whole new level of competition to Call of Duty. We've taken the best parts of the Multiplayer experience and combined that with a vastly improved AI and our new mechanic of creating your own squad-mates. All the hard work you've put into customizing, playing, and prestiging your squad can now be put to use on a brand new playing field.
From maps and modes, to animation and audio, to who you are as a player — this is the biggest overhaul of multiplayer since the original Modern Warfare. Things like Sub-D, Displacement Mapping, Real-Time Lighting, and Dual-Rendering tech gives us the ability to build the most visceral gameplay experience we've ever created. And at 60 frames-per-second across all platforms, there is nothing like Call of Duty Multiplayer.
Call of Duty: Ghosts has redefined how you move through the world.
- A new contextual lean system now allows you to lean around obstacles without adding button combinations. - A new mantling system allows you to move fluidly over objects, while not losing momentum. - The knee slide allows you to naturally transition from sprinting to crouch to prone.
Dynamic Map Events
We're immersing players in the multi-player maps in ways similar to what we've done cinematically in single-player, while adding new ways to play and interact with the environments in a meaningful way. So we've introduced new interactive elements and player triggered events that make the maps evolve as the match goes on. There's a huge range here. From player-triggered traps to map-changing killstreaks, the entire landscape can shift and require new tactics and strategies.
A completely revamped audio design featuring an ADSR-based reverb system, reactive emitters and locational battle chatter gives you a more immersive experience.